Apr 202013
 

avatar2 General Hammond takes command of the Prometheus on a mission to Pegasus to discover the fate of the Atlantis expedition who have now been out of contact far longer than they would have preferred. Hammond overrides Jack’s objections and takes Daniel and Walter on the mission and before they even leave the Milky Way galaxy they find two damaged Gouald ships. It is of course a trap and the Prometheus is taken over by a single Kull warrior with the crew stranded on the damaged ships as the Prometheus with Daniel on board flies away. The mystery is revealed when the warrior turns out to be a young woman named Vala Mal Doran who is stealing the ship to help her people but a now imprisoned Daniel soon learns that Vala says a lot of things that are not entirely true. Prometheus Unbound is a wonderful episode, it was initially designed as a bottle show to save some money using a small cast and the standing sets but the production was getting such good results extra money was provided to create the CGI which really added the icing to the story. The introduction of Vala and the casting of Claudia Black was inspired even if she had just been a one off character but we know she returns to work her wicked ways on Daniel and later to grace the SGC.

Suits you Sir

Suits you Sir

Once again it was great to see Don S. Davis return as Hammond and yes again as a guest star he seems to be getting better roles which allows him to push his character, great chemistry as always. Huge praise to Claudia who only worked on the episode for three days (flew from Australia) who grabbed the role and made it her own including adding her own little touches and while Novak ( Ellie Harvie ) seemed a strange role it all worked out ok.

The Dynamic Duo

The Dynamic Duo

Jeff joined us for this weeks show and I think we all had a good time with a great episode, next week we are going to be covering the Stargate Atlantis episode Hot Zone so we hope you join us for that and if possible send us some feedback. We got a little from our Facebook group this week as well as an itunes review from our friend Michael Clark the host of the Star Trek podcasts The Holodeck and Ten Forward. This weeks promo is from Pulp Audio Weekly which is a bunch of guys talking geek about games, movies, tv and many other things with a lot of humour, they recently had a 3 part Game of Thrones tv retrospective.

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Jan 262013
 

avatar2 The virtual reality chair from the planet of the Gamekeeper has been developed to provide a total immersion combat simulator for SGC personnel but when given to Tealc to test he is unimpressed, it’s all too easy to defeat so it is back to the drawing board and the programme is tweaked and it becomes all too real to such an extent that the computer believes he would never surrender and thus he can never leave the game until all the enemies are defeated.

Yes we’ve all had games like that, they get deleted pretty quickly.

We’ve got to say that the stunt teams, pyro and weapon masters really went to town in this episode, the action is fast and furious with everything looking spectacular, no short changing with CGI bullets etc in this show. Teal’c motivations and inner doubts are exploited and examined which does beg the question when he truly believed that the Jaffa could over come their Lords, quite late in the game it seems at least according to the computer when keeps racking up the bad guys with Kull, Gou’ald and even mixing in cloaking tech and infiltration. It’s also entertaining to see Teal’c getting killed in many many ways but also the rest of SG1 and the SGC getting mowed down sometimes very cheaply. Bill Dow had a good role in the episode as the harried Dr Lee and a good guest spot for Andrew Airlie playing a specialist brought in to over see Teal’c as his mind and body are put through the shredder.

Somedays you should have stayed in bed.

Some days you should have stayed in bed.

Behind You!!!

Behind You!!!

We did have some audio issues this week, the raw wav file was missing some of it’s left channel which meant filling gaps with a lower quality mp3 and new audio, hope it’s not too bad for you all.

This weeks promo is from Flash Pulp a podcast responsible for original audio drama published multiple times per week with a very healthy online community and next week we return to Atlantis for the episode “Childhoods End”. If you want to get in touch with us then we have a presence on Facebook, Google+ and Twitter as well as this dedicated website and listings on Stitcher and Itunes plus the good old fashioned email which Brad once again made use of to send us some voice mail.

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Oct 202012
 

 Jack now armed with the knowledge of the Ancients continues the herculean task of piecing together the information in his overloaded brain looking to find the location of the lost city and through some clever out of the box thinking a planet is discovered. Thanks to the Jaffa they get a cargo ship and investigate this long thought dead planet and make a startling discovery one which changes everything but also provides the solution to defending the Earth from Anubis and his fleet of ships now orbiting the planet.

The second part of the season seven finale is a absolute cracker, lots of drama and humour with some very expensive but very impressive CGI effects and top notch set design and production. We have the search for the lost city which doesn’t quite go according to plan but does reward SG1 and the SGC with the means to save the planet while really setting the stall for the upcoming Stargate Atlantis spin-off series.

The Red Planet but it ain’t Mars

Credit once again to some excellent performances from both the regular cast and guest stars, the tension and drama in and around the Oval Office is riveting  and we get some good stuff from Kinsey once again when he faces off with Weir as well as showing his true colours when Anubis calls. We’ve often seen characters made or broke when faced with planet critical situations, it’s a little trite but it works for this show perhaps because they have been so well developed.

Ok who didn’t wipe their feet?

I dare anyone to watch this episode and not cheer during the final battle or even take incredible pride and satisfaction in the look Bra’tac has on his face as he sees the fruits of his labours and maybe the foreshadowing of greater things to come.

Ok then that was the final episode of the seventh season of SG1, next week we will have the wrap up show with a guest host and then to be honest we are still not sure, it may be a special episode or SG1 season 8 but we have to make up our minds soon. Many thanks for the feedback and continued support via twitter, facebook and google+ but now we need itunes reviews/ratings and there may be a carrot dangling for those who think we are worth a few minutes of typing.

Thanks to Tuning Into Scifi for providing the promo, a great podcast with other titles under it’s wing, well worth checking out.

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Sep 012012
 

 Jacob and Samantha are at the Beta site finishing off the research on a Kull Warrior weapon based on the Ancient device recovered from the ruins of the former System Lord Telchaks palace. The SGC lose contact with the base and SG1 find the whole region devastated perhaps by the bases self destruct device, the few survivors inform then that they were attacked by a full compliment of Jaffa and Super Soldiers who knew exactly where to go leading to the suspicion that the location and secret project had been leaked to Anubis by a rebel Jaffa or Tok’ra.

The search for survivors and more importantly to SG1 both Sam and Jacob finally pays off when Jacob is recovered and has the new weapon but it’s only loaded with a partially effective power source, Sam who is now on the run from a tracking Super Soldier has the new power pack but she is seriously injured and still carrying the after effects of her wound recieved while onboard the Prometheus. Meanwhile back in the SGC the investigation into the leaking of the location of the base continues with both Tok’ra and Jaffa having been in a position to have inadvertently released the information when under control by Anubis. It soon becomes apparant that the breaking point has been reached, the Tok’ra can no longer operate in the open with dwindling numbers while the Jaffa now free resent being under the thumb of the Earth.

I’m a lumberjack and I’m ok…

Death Knell is a Sam centric episode even though she only appears in about half of the scenes, this was down to Amanda’s hectic shooting schedule which had her working on three episodes at the same time. That aside this is a big episode, the recently felled forest and gravel pits make a fantastic high production value location for a decimated complex, this fact was one reason behind the creation of the episode as well as providing the pivotal story to fracture the alliance leaving the Earth open to any assaut from Anubis which is long over due. Amanda acts her socks off especially given all the location work with Peter DeLuise demanding more dirt on her body and face as well as a truly bloody and gory wound. We even had a Willy E Coyote moment as she builds a trap for the Super Soldier which is really impractical yet works and then follow that up with a touching moment between Jack and Sam which speaks volumes for their underlying relationship.

That’s how you get wounded in the ass, go ask McKay.

This weeks promo is from our friend Nuchtchas and her Nutty Bites podcast and next week we’ll be discussing S7E17 “Heroes Part I” with a guest host.
The Season 7 Favourite episode poll is now open so when you have a second or two please pay it a visit and place your vote, there are a few standout episodes this year including a few that we’ll be talking about in the next few weeks. The poll will remain open until we are ready to record the Season 7 wrap up show and the results can then be announced.

We’ve also included a short review of a piece of SG1 fan fiction from Helen ( @madders_ahatter ) who wrote a 20,000 word novella “The Long Haul” whose events are set during the second season of the show.
As always many thanks for the feed back this week, lots on Facebook but it’s mostly covering the issues with itunes, the website and the RSS feed and if you are reading this then I think you have it all sorted:)

Itunes Store listing is delayed until Alan returns from his US vacation, he is currently having a great time at Dragon Con.

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Aug 042012
 

 The SGC launch a raid on the homeworld of the Super Soldiers and try to dodge the minions of Anubis, they discover the secret of the Kull Warriors creation and perhaps their ultimate weakness. Meanwhile Jack is sanctioned to enter Honduras on a covert mission to rescue Daniel and Bill who are being held for ransom by rebels, complications arise when the artefact is turned on and starts to influence the people around it leading to a possible zombie apocalypse.

Evolution Part 2 continues with the two story threads which were laid out in the first episode of this mid-season two parter. Sam, Teal’c and Bra’tac lead an covert assault on Tartarus thanks to the infilration of the base by Jacob in the armour of the dead Kull soldier. They discover that Anubis either controls a Gou’ald queen or is allied with one and she is producing thousands of symbiotes without the genetic memory. Each one will provide a Kull with strength and healing but without the drive for power and with total obedience to Anubis so the Queen becomes the priority target despite the revelation that Anubis already has a few thousand mature warriors ready to go.

Star Wars, eat your heart out.

In South America Jack has teamed up with Burke a former special forces commrade who now works for the CIA as an agent covering Honduras and Nicaragua, there is bad blood between them but both put aside the past to complete the mission which turns out to be something of a full on fire fight and zombie blood fest. It seems the alien device which was the basis of the fountain of youth not only causes mild megalomania in humans but also like a sarcophagus brings life back to the dead.

Pretty but very dangerous

Jack and Burke have very good chemistry although Burke is played very light weight and cheerful almost a little crazy which balances out the distrust and anger he has towards Jack, the situations the two find themselves in provides plenty of scope for both humour and all out action. As with a few earlier episodes the short supply of P90 brass casings limits the onscreen firing of the weapon by Jack but there are still plenty of AK-47 and Shotgun rounds on the market. Daniel and Bill as before work well together although a lot less screen time in the second episode and a strange choice to leave Bill totally out of the final scene making us question if they forgot him and he is still walking around the jungle. Jacob rocks it in the Super Soldier (Kull Warrior) armour despite Dan Payne doing the acutal full armour peformance (height and build etc). Bra’tac is as always wise and competent and keeps putting the youngsters in their place and they certainly needed his skills as they fight their way out of the facility and make their escape in a cargo ship.

Sitting Ducks

Evolution Part 2 is certainly not the end to the Super Soldier story in fact it’s just the beginning as Anubis extends his grasp on the galaxy and looks to exploit the power he now has thanks to the pillaging of the Asgard technology via Thor and Jonas, the action and aminious threats soon mount up.

This weeks promo is from British Invaders a show which talks about classic and contempary British genre television, well worth a listen. As always thanks for the feedback via and next week we will be watching and discussing the episode “Grace” a Sam Carter centric tale set aboard the Prometheus.

During the next week we should be moving to the new home of The Gatecast so keep your eyes peeled.

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