Feb 012014

avatar2 The cities long range sensors detect an Ancient vessel in deep space where it has lain dormant since the Pegasus galaxy was abandoned by the ancients prior to the sinking of the city. The Daedalus is tasked to investigate and Weir insists that her team go along for the ride as they have more experience dealing with Wraith technology and Caldwell reluctantly agrees. They destroy a Wraith ship which is near the “Aurora” and when beaming over they find the crew in suspended animation although it seems their minds are active within the ships computer perhaps a way to maintain sanity and health for long periods of hibernation. John enters the system to talk to the crew but they’ve forgotten it’s simulation and are busy working on hyperdrive improvements to allow them to return to Atlantis with key information which could turn the tide of the war. McKay discovers that a Wraith is also in the system and when John figures out who it is after continually being arrested and imprisoned the captain and crew finally realise what has become of them and despite the loss of the tactical information they embrace the end and take two Wraith cruisers with them in a fiery display of destructive energy.

Aurora (14)

Aurora is a cracking little episode, we get to see an ancient warship which is a rather dull design but perhaps it’s functionality is the key for the mass produced vessels in a similar way to the puddle jumpers. The set design however of the interior looks very nice, the bridge is classy looking and once again we see the ancients as being a lot more like us they we were originally led to believe. The butting heads between Weir and Caldwell continues with perhaps an undercurrent of attraction at least from Caldwell, I think he admires Elizabeth’s strength even when it’s aimed at him. MacKay has a lot of fun with his own close encounters and a pleasing role for the delightful Pascale Hutton.

We don't a viewscreen!

We don’t need a viewscreen!

This weeks shows was just Alan and Brad as a last minute change of schedule meant I couldn’t record on the night which was a pity as I liked this episode. Anyhow we hope you enjoy the banter between the two of them and thanks for the feedback and especially Captmacksto and Island Sirene who left us 5 star itunes reviews.
The promo this week is for The Book Cave and next week we return to SG1 for the The Fourth Horseman Part 1 and as always we appreciate feedback in any form and if you fancy joining us for an show then please get in touch:)



Jul 232011

  Dr Fraisers adopted daughter the “alien” Cassandra is celebrating her birthday but has adapted to human female teen traits and wants to spend more time with her friends and her fella. That special kiss on the front porch however goes awry and she ends up unconscious along with exploding light bulbs, mighty fine kisser that boy will become. Anyhow back at the SGC the team explore the possibility that her planet holds the key and they do indeed find a mysterious and hidden lab in the forest which leads to a discovery that becomes a minor part of the mythology of the Goauld.

Ikea’s new range

It’s always tricky to have a teenager in this type of show and balance an interesting character with all the stereotypes you may expect from such a person and they just about pull it off. The big plus point for this episode is the callback of Cassie and her continued life with Janet so that strengthens the appeal of the Doctor as a series regular. The second benefit is to tie together another System Lords antics with the long term goals of the SGC which opens up more extensions to this storyline, always a good thing.

All in all Rite Of Passage is a fairly good episode, it lacks a little in the script department and has a lot of scenes which rely purely on the onscreen action (or even lack thereof) with just the soundtrack but it did go by quickly which speaks volumes.

That’s a big one!